I have now been playing SimCity Buildit on my iPhone 6 Plus since last January 2015 and although I lost my first game due to a phone reset I have continued to build up my second city over the past few months.
Without using any additional purchases of in-app goodies I have now reached the following KPIs:
Population: 768,679
Happiness: 100%
Simoleans: 82,780 (I just updated a whole bunch of expensive roads)
SimCash: 6 (I had a lot more that I won from City Achievements but I can't help spending this stuff)
Golden Keys: 4
I expect there are lots of people out there with better stats than I have so I would be interested to hear from you in the comments section on how big you have built your city.
For anyone who does not yet have the SimCity BuildIt app then you can download it for free using the following link:
Or if you already have the game downloaded then you should also check out this useful SimCity calculator app as well:
Showing posts with label Success. Show all posts
Showing posts with label Success. Show all posts
Evaluating Success with Key Indicators in SimCity Buildit
While Population size and growth may be seen as the primary method of
evaluating success for some players there are actually another two
equally important statistics to measure your gameplay by.
These are Happiness Rate and Tax Rate!
Your Happiness Rate is crucially important to keep at 100% to show that your population remains happy by "listening to their needs and providing Services".
This means by keeping stinky factories and infrastructure away from residential areas whilst also providing enough Fire, Police, Medical, Park, Sewage, Waste, Water and Electricity to placate every Sim.
As long as you have 100% Happiness Rate this means you qualify for the highest level of Tax Rate, which is worked out based on a combination of your Population versus your Happiness Rate.
The lower you let your Happiness Rate slide downward then the lower Taxes you can earn.
These are Happiness Rate and Tax Rate!
Your Happiness Rate is crucially important to keep at 100% to show that your population remains happy by "listening to their needs and providing Services".
| 100% Happy Makes More Tax Money! |
This means by keeping stinky factories and infrastructure away from residential areas whilst also providing enough Fire, Police, Medical, Park, Sewage, Waste, Water and Electricity to placate every Sim.
As long as you have 100% Happiness Rate this means you qualify for the highest level of Tax Rate, which is worked out based on a combination of your Population versus your Happiness Rate.
The lower you let your Happiness Rate slide downward then the lower Taxes you can earn.
| 20% Is The Highest Tax Rate in SimCity BuidlIt |
Labels:
Happiness,
Happiness Rate,
Key Indicators,
Population,
Success,
Tax Rate,
Taxes
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